/**
* Copyright 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* BatchID is a locally assigned ID for a batch of mutations that have been
* applied.
*/
export type BatchId = number;
/**
* A locally-assigned ID used to refer to a target being watched via the
* Watch service.
*/
export type TargetId = number;
// TODO(b/35918695): In GRPC / node, tokens are Uint8Array. In WebChannel,
// they're strings. We should probably (de-)serialize to a common internal type.
export type ProtoByteString = Uint8Array | string;
/**
* Describes the online state of the Firestore client. Note that this does not
* indicate whether or not the remote store is trying to connect or not. This is
* primarily used by the View / EventManager code to change their behavior while
* offline (e.g. get() calls shouldn't wait for data from the server and
* snapshot events should set metadata.isFromCache=true).
*/
export enum OnlineState {
/**
* The Firestore client is in an unknown online state. This means the client
* is either not actively trying to establish a connection or it is currently
* trying to establish a connection, but it has not succeeded or failed yet.
* Higher-level components should not operate in offline mode.
*/
Unknown,
/**
* The client is connected and the connections are healthy. This state is
* reached after a successful connection and there has been at least one
* successful message received from the backends.
*/
Online,
/**
* The client is either trying to establish a connection but failing, or it
* has been explicitly marked offline via a call to disableNetwork().
* Higher-level components should operate in offline mode.
*/
Offline
}
|